Pygame实现监听鼠标的示例分析,针对这个问题,这篇文章详细介绍了相对应的分析和解答,希望可以帮助更多想解决这个问题的小伙伴找到更简单易行的方法。
初始化参数
importpygame,sys
frompygame.localsimport*
defprint_text(字体,x,y,文本,颜色=(0,0,0)):
'''打印字体函数'''
渲染(文本,真,颜色)
screen.blit(img_text,(x,y))
pygame.init()
screen=pygame。显示。set _ mode((400,400))
pygame.display.set_caption('监听鼠标活动)
而:
foreventinpygame。事件。get():
ifevent.type==QUIT:
pygame.quit()
sys.exit()
screen.fill((255,255,255))
pygame。显示。update()
鼠标移动
事件类型事件为鼠标运动,则为鼠标移动,事件。刷卡机可以获取当前位置,事件。能量损耗率鼠标的偏移。
event.type==MOUSEMOTION:
事件。刷卡机
event.rel我们将位置输出出来,定义鼠标的位置和鼠标的偏移量
mouse_x=mouse_y=0
move_x=move_y=0
print_text(font1,0,0 '鼠标事件)
print_text(font1,0,20 '鼠标的位置:' str(mouse_x)',' str(mouse_y))
print_text(font1,0,40 '鼠标的偏移:' str(move_x)',' str(move _ y))
鼠标点击位置
鼠标按钮向下和鼠标按钮向上记录鼠标的按下和放开动作
鼠标向下=鼠标向上=0
鼠标向下x=鼠标向下ynbsp
;= 0
mouse_up_x = mouse_up_y = 0
输出鼠标位置及其对用的按钮
pygame.mouse.get_pressed() 可以监听鼠标的三个按键。
x, y = pygame.mouse.get_pos() print_text(font1, 0, 180, "鼠标位置:" + str(x) + "," + str(y)) b1, b2, b3 = pygame.mouse.get_pressed() print_text(font1, 0, 200, "按钮:" + str(b1) + "," + str(b2) + "," + str(b3))
完整代码
import pygame, sys from pygame.locals import * def print_text(font, x, y, text, color=(0, 0, 0)): """打印字体函数""" img_text = font.render(text, True, color) screen.blit(img_text, (x, y)) pygame.init() # 字体 font1 = pygame.font.SysFont("方正粗黑宋简体", 18) # 鼠标的移动位置 mouse_x = mouse_y = 0 move_x = move_y = 0 mouse_down = mouse_up = 0 mouse_down_x = mouse_down_y = 0 mouse_up_x = mouse_up_y = 0 screen = pygame.display.set_mode((400, 400)) pygame.display.set_caption("监听鼠标活动") while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() elif event.type == MOUSEMOTION: mouse_x, mouse_y = event.pos move_x, mouse_y = event.rel elif event.type == MOUSEBUTTONDOWN: mouse_down = event.button mouse_down_x, mouse_down_y = event.pos elif event.type == MOUSEBUTTONUP: mouse_up = event.button mouse_up_x, mouse_up_y = event.pos screen.fill((255, 255, 255)) print_text(font1, 0, 0, "鼠标事件") print_text(font1, 0, 20, "鼠标的位置:" + str(mouse_x) + "," + str(mouse_y)) print_text(font1, 0, 40, "鼠标的偏移:" + str(move_x) + "," + str(move_y)) print_text(font1, 0, 60, "鼠标按下:" + str(mouse_down) + "在" + str(mouse_down_x) + "," + str(mouse_down_y)) print_text(font1, 0, 80, "鼠标松开:" + str(mouse_up) + "在" + str(mouse_up_x) + "," + str(mouse_up_y)) x, y = pygame.mouse.get_pos() print_text(font1, 0, 180, "鼠标位置:" + str(x) + "," + str(y)) b1, b2, b3 = pygame.mouse.get_pressed() print_text(font1, 0, 200, "按钮:" + str(b1) + "," + str(b2) + "," + str(b3)) pygame.display.update()
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