使命召唤帧数如何上升? 很多玩家不知道如何快速提高游戏的帧数,但实际上有很多提高帧数的方法。 让我们来看看如何提高cod19的帧数。 如果能帮到各位玩家的话就太好了。
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使命召唤19帧数提升方法
将以下部分复制到计算机cod19文档下options.3.cod22.cst文件中的相应位置
//
//Graphics
//
//userpreferredanti -联盟技术
atechniquepreferred:0.0=' SMA at2x '/one of [ SMA at2x,Filmic SMAA T2x,DLSS,DLAA,XeSS]
//strengthforcontrastadaptivesharpening ( cas ) )。
amdcontrastadaptivesharpeningstrength:0.0=' 0.4000000 '/0.000000 to 1.000000
//enableamdfidelityfxsuperresolution
amdsuperresolution:0.0=' CAS-sharpeningonly '/one of [ off,cas-sharpening only,AMD FSR 1.0]
//amdfidelityfxsuperresolutionquality
amdsuperresolutionquality:0.0=' maximumquality '//one of [ maximum performance,Balanced,maximum quality,Ultra Quality]
//Absolute target resolution
absolutetargetresolution:0.0=' none '/one of [ 540 p、640P、720P、900P、1080P、1440P、native、none]
//Show bullet impacts
BulletImpacts:0.0='false '
//themaximumdistanceatwhichcluttermodelsarerendered。
cluttermaxdist:0.0=' 100.000000 '/100.000000 to 10000.000000
//Corpses culling threshold
corpsescullingthreshold:0.0=' 0.850000 '/0.500000 to 1.000000
//DLSS performance mode
dssperfmode:0.0=' maximum quality '//one of [ ultra performance,Maximum Performance,Balanced,Maximum Quality]
//DLSS Sharpness。
DSS sharpness:0.0=' 0.650000 '/- 1.000000 to 1.000000
//Enable deferred physics
deferred physics:0.0=' low quality '/one of [ low quality,Medium Quality,High Quality,Developer]
//activatedynamicsceneresolution
dynamicsceneresolution:0.0=' false '
//targetframetimeinmsfordynamicsceneresolution。
dynamicsceneresolutiontarget:0.0=' 3.700000 '/0.000000 to 100.000000
//strengthofthefilmicvisualnoisefilter
filmic strength:0.0=' 0.000000 '/0.000000 to 1.000000
//preferredgpuifmultiplegpusystem
GPU name:0.0=' nvidiageforcertx 3060 laptop GPU '
//gtao质量级别
Gao quality:0.0=' r _ gtao _ quality '/one of [ r _ gtao _ quality _ low,R_GTAO_QUALITY_MEDIUM,
//sethdractivationmode.optiononlytakeseffectonhdrdisplay。
HDR:0.0='Off' //One of [Off,on,Automatic]
//LODs distance quality
modelloddistancequality:0.0=' base quality '/one of [ high quality,Base Quality]
//模式质量
modellodquality:0.0=' base quality '//one of [ high quality,Base quality]
//enable NVIDIA图像缩放
NVIDIAImageScaling:0.0='false '
//NVIDIA图像缩放质量
nvidiaimagescalingquality:0.0=' maximumquality '//one of [ maximum performance,Balanced,maximum quality,Ultra Quality
//NVIDIA图像缩放sharpness
nvidiaimagescalingsharpness:0.0=' 0.300000 '//0.000000 to 1.000000
//particle灯光质量
ParticleLighting:0.0='0' //0 to 5
//particle quality quality级别
particlequalitylevel:0.0=' very low '/one of [ very low,low,medium,high]
//particleresolutionqualitylevel
粒子解决方案: 0.0=' true '
//启用永久影像层
persistentdamagelayer:0.0=' true '
//Particle Lighting quality level
pixelperlightmaptexel:0.0=' 1.000000 '/1.000000 to 256.000000
//enablehalfresolutionreflectionprobes
reflectionprobehalfresolution:0.0=' true '
//reflectionproberelightingupdatestages
reflectionproberelighting:0.0='1'/1to 4
//smaa质量级别
smaaquality:0.0=' smaa _ quality _ low '/one of [ smaa _ quality _ low,SMAA_QUALITY_MEDIUM,smaa_quality]
//screen-spaceambientocclusionmethod
Sao technique:0.0=' off '/one of [ off,GTAO,MDAO,GTAO MDAO]
//Screen-space reflection mode
SSRMode:0.0='Off' //one of [Off,Deferred LQ,Deferred HQ]
//screenspaceshadowqualitylevel
screenspaceshadowquality:0.0=' off '/one of [ off,Low,High]
//selecttheshaderqualitysetting
shader quality:0.0=' low '/one of [ default,Medium,Low]
//Shadow resolution quality level
shadowmapresolution:1.0=' normal '/one of [ very low,low,normal,High,Extra,Ultra]
//Adjust size of Spot Shadow Cache
spotshadowcachesize:0.0='0'/0to 3
//Quality level of spot shadow
spotshadowqualitylevel:0.0=' low '/one of [ low,Medium,High]
//staticsunshadowmomentclipmapresolution
staticsunshadowclipmapresolution:0.0='0'/0to 2147483647
//Catmull Clark subdivision level
SubdivisionLevel:0.0='0' //0 to 8
//qualitylevelofshadowsfromthesunatadistance
sunshadowcascade:0.0=' normal (2-3cascades ) )/one of [ low ]1cascade ),normal )2-3cascades ) ]
//tessellation quality级别
tessellation:0.0='0_ off '/one of [0_ off,1_Near,2_All]
//文本文件质量级别
texture filter:0.0=' texture _ filter _ aniso 16x '/one of [ texture _ filter _ nearest,texture _ filter _ linear ter ]
//纹理质量级别,高水平( highernumbermeanslowerresolution ) )。
TextureQuality:0.0='3' //0 to 3
//ui质量
ui quality:0.0=' 1080 p '/one of [ 1080 p,4K,Auto]
//Use large physical textures
virtualtexturinglargememory:0.0=' false '
//卷质量
volumetric quality:0.0=' quality _ low '/one of [ quality _ low,QUALITY_MEDIUM,QUALITY_HIGH]
//Select water caustics mode
watercausticsmode:0.0=' off '/one of [ off,Low Quality,High Quality]
//selectweathergridvolumesquality
weathergridvolumesquality:0.0=' off '/one of [ ultra,High,Medium,Low,Off]
//world streaming quality选项
worldstreamingquality:0.0=' low '/one of [ low,High]
//XeSS quality
xs quality:0.0=' balanced '/one of [ maximum performance,balanced,Maximum Quality,Ultra Quality,Custom]
以上是任务呼叫19课时数增加方法的内容。 更多游戏相关信息攻略请关注柠檬友。 我们首先更新最完整的内容,有助于理解这个游戏。 一起看看吧。
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